Blizzard hat nun eine weitere wichtige Änderung in Warlords of Draenor bestätigt: Ihr müsst eure Gilde nicht mehr leveln!
Nachdem im US-Forum ein Thread auftauchte, in dem gefragt wurde wo denn die ganzen Gilden-Perks geblieben sind, hat sich Game-Designer "Watcher" zu Wort gemeldet. Die Entwickler hätten eine Reihe an neuen Boni für Gilden gehabt, doch die meisten davon könne man einfach so in das Spiel einfügen. Wichtige Boni, wie zum Beispiel die "Massenwiederbelebung", werden bleiben, im Prinzip ist also jede Gilde einfach Level 25. Boni wie "Ehrenhafte Erwähnung" werden einfach direkt ins Spiel implementiert, die Rate mit der ihr eure Ehre erhaltet wird also einfach erhöht. Entfernt wird unter anderem "Zahlungsfluss", da dieser Bonus hauptsächlich von Leitern von Massengilden verwendet wurde, um mittels vieler Mitglieder an Gold zu kommen. Raidgilden sollen ihre Bank aber weiterhin auffüllen können, es ist wohl geplant wieder mehr "beim-aufheben-gebunden" Gegenstände in den Raids zu erhalten.
"What you're seeing in the current build is a change that's mid-implementation. Since the introduction of the guild system in Cataclysm, the nature of guild leveling and guild perks has shifted from being a reward for dedication and collective effort, to effectively being a penalty and barrier to entry for new guilds. We've made it easier to level guilds over the years, allowing low-level quests to count fully towards guild experience, and removing weekly caps on progress. That helps ease the barriers, but it's more of a band-aid than a true solution to the underlying problem.
Our current plan for Warlords is to effectively remove guild leveling (you could also think of it as "all guilds are automatically level 25"). We originally came up with two dozen perks in order to offer something at every guild level, but without the continued need for that granularity, we can streamline the system a bit. Many perks can just be rolled into default behaviors, since a majority of players already had them and the world was designed and tuned around their existence: Flight path taxis can just inherently move 25% faster instead of requiring "Ride Like the Wind"; Honor rewards and item costs can be balanced as if you had "Honorable Mention"; and so forth. For most players, who are in max-level guilds, nothing should perceptibly change.
We still want to incentivize guild membership, aside from the social benefits, so we're keeping conveniences like faster mount speed, instant guild mail, Mass Resurrection, etc., as exclusive benefits to all guilded players. The guild achievement system, and unlocked items and other benefits through completion of guild achievements, will remain as-is. We'd like to emphasize that system a bit more as a yardstick for collective accomplishment, rather than guild level which primarily just reflects individual effort.
The Cash Flow perk is obviously popular, though in most guilds it actually contributes less gold to the guild bank than something like Guild Challenges, since it only applies to looted coins. However, it also fuels some degenerate player behavior: if you've made an alt lately, you've probably noticed that you can't go more than a minute or two without receiving a guild invite - typically from "leaders" who are looking to recruit armies of often-unwitting players to both level guilds for later sale, and to increase the amount of Cash Flow gold that is siphoned into coffers to which only they have access. It can be a meaningful amount of gold for one player's pockets, but for something like a raiding guild, Cash Flow gold barely makes a dent in something like total repair costs. We're removing the Cash Flow perk in Warlords. We do recognize that it's essential for guilds to have ways of financing their costs, and we will offer alternative, and more lucrative, options for doing so in Warlords (for example, bringing back some Bind on Equip epic drops in raids)."