Originally Posted by Blizzard (Blue Tracker / Official Forums)We’re planning some changes to racial traits for Warlords of Draenor. We recently posted a Dev Watercooler (Pruning the Garden of War) that dives deeper into the philosophy behind these changes, and now we wanted to give you the full details of what’s coming.
In order to keep racials more in line with one another, we’ve decided to bring down a couple of high outliers, then establish a fair baseline and bring the other racials up to that. We’re accomplishing this by improving old passives, replacing obsolete ones, and adding a few new ones where necessary. Ultimately, our goal is to achieve much better parity among races.
There aren’t any current plans to change Pandaren or Worgen racials.
Blood Elf Arcane Acuity is a new racial passive ability that increases Critical Strike chance by 1%.
Arcane Torrent now restores 20 Runic Power for Death Knights (up from 15 Runic Power), 1 Holy Power for Paladins, or 3% of Mana for Mage, Priest, Warlocks (up from 2% of Mana). Other aspects of the ability remain unchanged.
Draenei Heroic Presence has been redesigned. It no longer increases Hit by 1%, and instead increases Strength, Agility, and Intellect, scaling with character level.
Gift of the Naaru now heals for the same amount over 5 seconds (down from 15 seconds).
Dwarf Crack Shot has been removed (was 1% Expertise with ranged weapons).
Mace Specialization (was 1% Expertise with maces) has been replaced with Might of the Mountain.
Might of the Mountain is a new racial passive ability that increases Critical Strike bonus damage and healing dealt by 2%.
Stoneform now also removes magic and curse effects in addition to poison, disease, and bleed effects, along with reducing damage taken by 10% for 8 seconds. It remains unusable while CC'd.
Gnome Expansive Mind now increases maximum Mana, Energy, Rage, and Runic Power by 5% instead of only increasing maximum Mana.
Escape Artist’s cooldown has been reduced to 1 minute (down from 1.5 minutes).
Shortblade Specialization (was 1% Expertise with one-handed swords and daggers) has been replaced with Nimble Fingers.
Nimble Fingers is a new racial passive ability that increases Haste by 1%.
Goblin Time is Money now grants a 1% increase to Haste (up from only attack speed and spell haste).
Human Mace Specialization has been removed (was 1% Expertise with maces).
Sword Specialization has been removed (was 1% Expertise with swords).
The Human Spirit has been redesigned. It no longer increases Spirit by 3%, and instead now increases two secondary stats by an amount scaling with character level. You can choose which two secondary stats it increases. This has not yet been implemented.
Night Elf Quickness now also increases movement speed by 2% in addition to increasing Dodge chance by 2%.
Touch of Elune is a new passive ability which increases Haste by 1% at night, and Critical Strike Chance by 1% during the day.
Orc Axe Specialization has been removed (was 1% Expertise with axes).
Hardiness now reduces the duration of Stun effects by 10% (down from 15%).
Tauren Brawn is a new racial passive ability that increases Critical Strike bonus damage and healing done by 2%.
Endurance now increases Stamina by an amount scaling with character level, instead of increasing Base Health by 5%.
Troll Berserking now increases Haste by 15% (down from 20%).
Beast Slaying now increases XP earned from killing Beasts by 20% instead of increasing damage dealt versus Beasts by 5%.
Dead Eye has been removed (was 1% Expertise with ranged weapons).
Undead Will of the Forsaken’s cooldown has been increased to 3 minutes (up from 2 minutes).
Übersetzt:
Allianz Volksfähigkeiten Menschen: Sie verlieren die Schwert und Streitkolben Spezialisierung; Unbeugsamkeit wird geändert und gibt euch nun +X auf zwei
Sekundäre Werte eurer Wahl.
Draenei: Heroische Präsenz wird nun +X zum Primärwert hinzufügen: Der Segen der Naaru wird den selben Wert heilen aber nun über
für Sekunden.
Zwerge: Verlieren Zielwasser und die Streitkolbenspezialisierung; Neu: "Might of the Mountain" 2% Passive Crit Fähigkeit;
Steingestalt entfernt auch Magieeffekte und Flüchte, bricht aber keinen Kontrolleffekt.
Nachtelfen: Schnelligkeit wird künftig ebenfalls passiv 2% mehr Bewegungstempo verleihen; Eine sehr einzigartige Fähigkeit
bekommen sie neu hinzu: "Touch of Elune" Verleiht 1% Hast in der Nacht und 1% Crit am Tag.
Gnome: Der Entfesslungskünstler Cooldown wird von 1,5 auf 1 Minute reduziert und aus der Kurzklingenspezialisierung wird "Nimble
Fingers" mit 1% Haste (vermutlich) passiv Wacher Geist wird umgewandelt und der Gnom erhählt nicht nur 5% max Mana
sondern auch: +5% Wut, Energie, Runenmacht.
Horde Volksfähigkeiten Untote: Wenige Änderungen. Der Wille der Verlassenen Cooldown wird von zwei auf drei Minuten erhöht.
Orcs: Verlieren die Axtspezialisierung und Zähigkeit wird von 15 auf 10% reduziert.
Blutelfen: Neue passive Fähigkeit: "Arcane Acuity" = 1% Crit;
Arcane Torrent stellt nun 20 Runenmacht, 3% Mana, oder 1 Chi wieder her.
Trolle: Berserking wird generft: Vorher 20%, jetzt 15%.
Goblins: Zeit ist Geld wird zu einem wirklichen 1% Haste und ansonsten ändert sich nicht viel.
Tauren: Durchahltevermögen wird geändert das es +X Ausdauer gibt; "Brawn" ist eine neue Passive Fähigkeit die +2% kritischer
Schaden/Heilung gibt.
Kochendes Blut und Jeder für sich bleiben ungeändert, wobei die Menschenfähigkeit eventuell angepasst wird.